Senior Backend Engineer, Game Server
Kubiak LLC
Job description
About the role
We are looking for a senior backend engineer to own and evolve the server side of our live mobile board game. The game runs on an Elixir/Phoenix umbrella, stores player state in DynamoDB, and communicates with a Unity client via real‑time channels. You will work in a small, fully remote team, handling everything from feature development to operations.
Key responsibilities
- Design, implement and ship end‑to‑end server features such as progression, economy, social systems and alliances.
- Take on platform and DevOps tasks including CI pipelines, AWS/ECS infrastructure, Pulumi provisioning, observability and load testing.
- Extend shared infrastructure (DynamoDB schemas, caches, admin LiveViews) as new features require.
- Write comprehensive tests alongside feature code to keep the codebase shippable.
- Collaborate with Unity client engineers on wire contracts and with game designers on product behavior.
- Review teammates’ pull requests, ensuring correct concurrency handling, idiomatic Elixir and no hard‑coded game data.
Required profile
- Several years of professional experience building server‑authoritative games or high‑scale backend services.
- Strong understanding of concurrency, transactional writes and idempotent operations.
- Ability to move fluidly between feature work, infrastructure and operational tasks.
Required skills
- Elixir (>= 1.19) and Phoenix (LiveView, Channels)
- OTP 28
- PostgreSQL
- AWS services (ECS, Kinesis)
- DynamoDB (conditional writes, transactions)
- Valkey/Redis (cache, pub/sub)
- Docker
- Pulumi (IaC)
- CI/CD pipelines and observability tooling
What we offer
- Remote‑first work environment based in Central America.
- Competitive salary range $45k–$65k USD per year.
- Opportunity to shape the core of a fast‑growing mobile game.
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Published 5 days ago
Expires 1 month from now
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Kubiak LLC
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